In our first assignment we have to start out following three videos and then doing something with the resulting objects. The first video discusses moving objects between Maya and Unity and getting a feel for the scale we are working in.
This 6 foot tall animation model comes in the 3rd Person preset layout in Unreal4. This picture shows that it was saved, from the Unreal scene, as an FBX and imported into Maya. The default grid was really tiny compared to the model.
A unit in Maya is 1 cm. In this picture the model stands infront of a 168x168x168 unit cube made in Maya. The cube would be slightly under 6 ft tall.
This picture illustrates the size of a 1x1x1 cube
After playing around with scale a 10x10x10 cube was made in Maya and given a beveled edge. The cube was exported as an FBX so it could be put back into Unreal.
The last thing the first video did was have us import the 10x10x10 cube into UE4, and insert 3 instances with default textures. The picture above shows that when I play the "game" the 3 cubes are now present. Sitting next to each other, they should be roughly a foot long.
The second video starts out having us make a cube base material and then edit it to have several parameters we can play around with.
It than had us make an instance of the material that we edited and made very reflective. We made two more instances of that variation that differed only in color. In the above picture you can see the materials and the three blocks each colored by a different material instance. The Fresnel color is yellow for all of them which is why we see a yellow reflection over the top of each of the blocks.
We lastly went back into Maya and made the cube's edges slightly less sharp, then re-imported our Mesh. The above picture shows the in "game" result after the second video.
The third video is about setting up a level in Unreal. This picture is about 10 minutes in after the video had us playing around with lighting. I ended up making a sort of fantasy sunset.
It had us make a simple pyramid like this in order to think about grid spacing.
To learn about groups we made four walls of those pyramids in different colors. I switched to less drastic lighting to show it better.
After the the videos we had to come up with something to do with blocks. I made a pyramid where each of the 4 sides were primarily one of the 4 colors, but the layers alternated between metallic, luminescent, and plastic variations of the color. The very top layer was entirely made of glowing yellow blocks.
This is a top down view of the structure.
Here is one side view.
Here is another side view.
Finally here is a partially top down view with the player. In this picture you can see it's a pyramid but still see the four side variations. The pyramid should be a little over 3 feet tall.
In class we were shown how to get nicer screenshots in Unreal. Here is a high res image.